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Players were then rewarded with the main soft currency for doing so.įishdom recently got its own guild mechanic as well, which is almost identical to Homescapes’ guilds. Homescapes released guilds first with chat and a simple send/ask help feature where members could send lives to each other. This serves as a foundation for expanding the social elements of the game and gives time for the player communities to form. When guild mechanics are introduced for the first time, it usually has a lighter implementation with just a chat and send/ask help features.
#BEST CASUAL GAMES IPHONE UPDATE#
This is followed by an update a few months later that brings more in-depth co-op features, such as co-op tasks and guild tournaments. The “foundation” for guild features is introduced first, typically with quite a simple implementation. How top casual games have introduced guildsĬasual games usually have guild features introduced in stages. And particularly among top match3 games, such as Playrixes Homescapes, Gardenscapes and now Fishdom.
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200.Īlthough still not common, guild mechanics have seen a significant increase in adoption among casual games. We can see that guilds become a more popular differentiating feature at higher grossing ranks, becoming more common in the top grossing 100 vs. The chart above illustrates how guild mechanics are a popular feature in all genres these days, but when looking at casual games alone the rate of adoption drops quite drastically. Percentage of games with / without guilds in the top grossing 100 and 200 (iOS US) Find more insights in our platform However, now the tide seems to be turning, and casual games have started to adopt guild mechanics at an increasing pace. For example, just sending lives/gifts to friends and comparing your high scores with other players. Casual games have, however, tended to avoid them, relying on much lighter social elements. Traditionally, guild mechanics have been a “must-have” feature in many midcore genres, such as strategy and RPG games. But first and foremost, guilds help players find communities - people with similar playing styles, interests, and levels of engagement with the game. Guilds act as a hub or foundation enabling the introduction of other social features, for example, donating/borrowing, co-op playing, communal goals to complete together, guild wars/competitions and so on. In this blog post, we’ll look at how guilds are finding their way into casual games. Through this emphasis on “communal playing,” guild mechanics (also known as clans, teams, alliances, etc.) have cemented their status as the number one method of bringing players together - guild mechanics bringing more depth and co-op elements to the social dimensions of games. Having a sense of community and playing together with other people keeps players coming back to the game, playing an important role in driving retention and player loyalty. Social elements are one of the cornerstones of today’s mobile games.